Showing posts with label Master System. Show all posts
Showing posts with label Master System. Show all posts

Wednesday, 27 November 2013

Retro Treasures - Master of Darkness (Master System)

Our second game of Retro Treasures section, will talk about a game that perhaps some even know or consider to be similar to its source of inspiration: Castlevania for NES.

The game suffered the same ill of other relics: little publicity, which meant that many people even know about this game...



Master of Darkness

Genre: Plataform

Year:
 1992
 

System:
 Master System
 

By:
 SEGA 

Players: 1



Master of Darkness can easily be considered the Castlevania of Master System for obvious reasons. Besides having a protagonist who uses several types of weapons, we have a final boss identical to the Konami series: Count Dracula.

                                                              stabbing a poor passer

In this game, we control Dr.Social. Maybe he has that name to have many friends, or not. The important thing is that Dr Social's mission is to solve the mystery that surrounding the city of London: strange deaths are happening and nobody knows why. Dead bodies appear almost no drop of blood, almost every morning. Then, comes into play an undercover cop, who will try all ways to end these deaths KILLING the main culprit. Beautiful, no? : D!

The game starts mild: Social runs to any port city, at night, which gives up to feel the cold wind and cloudy weather of place. Your only weapon is the beginning is a simple knife that will serve well to find other, like a hammer, swords and even guns. In case firearms here serve as a secondary item, increasing its capacity when found more often (aka knives, axes, holy water in Castlevania).


Incidentally, speaking of items, we have several here that are reference in the Konami game:

  • diamond: serves to clean the screen, our beloved and famous button AUTOMATIC-FUCK;
  • potion: usually found inside walls, has the function of chicken in Castlevania;
  • weapons: are inside of floating masks, similar to the torches / lamps shades of Castlevania games;

So, for all of these "coincidences" Master of Darkness can call a mere poorly clone of Castlevania ? NO!

The game may even have copied a straight face (almost all) elements, but, in my opinion and a lot of people too, is the best Castlevania ''clone'' ever made.

The only thing you can not really understand is why cocks Sega did not continue this game in Master or Genesis, as it goes very well technically. Sega would have been under pressure from Konami?

wraiths are part of cast

Master of Darkness in the technical sector is nearly flawless: it is easy to control your character, attack, turn, jump and shoot. Enemies are well varied and the stages are also pretty cool, with great graphics and a good soundtrack , which further fuels my question about a continuation of the game.

Well, as never existed continuation, then we have a rare gem, which blatantly copied Castlevania and brought to Master System owners a beautiful plaything in the land of Dracula.

You must see!

Sunday, 3 November 2013

Review: Alex Kidd in Miracle World (Master System)





Alex Kidd in Miracle World

- A.K.A Videl in Miracle World  -

Year: 1986 (I was five years)
Who did: SEEEEGAAAAA
System: Master
Playahs: 1


:::::::::::::::::::::::::::::::::::::::: NOTES ::::::::::::::::::::::::::::::::::::::::




:::::::::::::::::::::::::::::: Lupin's Review ::::::::::::::::::::::::::::::

 Speaking of Alex Kidd , whether any game for any system, we speak of most childhood attending this ( and others retro too ) blog .

Alex won his first game to play attention with Mario , for Nintendo , which was reviewed yesterday. The game was neat in the extreme, with music, sound effects , gameplay , enemies , charismatic stages and all that Mario had ALSO good  . And why not revenge ?

I do not think Sega can answer that.

Alex Kidd in Miracle World had the potential to generate numerous sequences :
1 - the story was not the cliché of saving princesses , as Mario ;
2 - Alex wore different types of items , inventory seemed  an RPG ;
3 - had dialogues among the stages , with bosses and other characters ;
4 - the boss fights were creative , nothing of jumping out , the game  regaled the player with the famous JANKENPO ;
5 - rescue his brother , Eagle , in the middle of the game , trapped in a castle ;
6 - 3 different numbered  vehicles in the game !!

This just to name a few plaything  innovations . The Big Head of Sega had fuck potential , sorry that was renegaded to games that  not nearly done justice to this gem.



Perhaps only the Shinobi World has some potential to equal the Miracle World . But that's another story .

Final Score: 9.5