Showing posts with label Retrothrough Powerblade. Show all posts
Showing posts with label Retrothrough Powerblade. Show all posts

Sunday, 10 November 2013

Retrothrough Powerblade NES [FINAL] - by Lupin

I arranged some extra time and  I posted today the final part of Retrothrough - PowerBlade!

 Final Part: Sector 6 and Main Gate

Sector 6

And here we go! Sector 6 happens in urban areas, open, with stairways that lead to the sewer. Moreover, on the first down there, we can already see the first bastard contact downstairs, waving in the middle of shit.  Go straight over until you can go down and find the bastard. Damn, and I called the guy of Sector 4 a fagot! Sorry, man!

After collecting the ID Card with Linda, return everything and go up to the upstairs. Care only in blocks TUU, appearing here as well, without the well-known characteristic SFX. Climb up the first ladder you see  and follow to RIGHT.


Inside the complex, down the first ladder you see and grab the armor on top (watch out for falling tiles). Go under and kill the enemies, climb and go to the stairs. At the top, be careful with the enemy that slips down, kill the bats and go RIGHT. Head over, killing the cannons and avoid falling to the ground, where insane robots shoot without stopping. Climb the ladder and go to the top LEFT. Go kill the flying beings and climb the ladder at the end. Upstairs, climb onto the platform above, kill those guys that melt and go RIGHT, be careful with the blue balls moving in platforms.
Get off at the end, where now you can see the exit door.
Downstairs, drop  carefully between the shot machine and go up killing everything until you go the boss door.

Boss

It's a huge cyborg who walks slowly and sometimes JUMPS. The whole arena has TUU blocks, that are disappearing. Do as you think best, the weak point is the head, quit shooting the bastard without stopping until he died. Enjoy the cyborg slowness to  throw boomerangs in his ass !

robot Terminator and password 

With all of the tapes and all disabled sectors ,Nova following to the Main Gate!

Main Gate

Early on we received a warning message that the security systems have accused an intruder on enclosures and the defenses were activated. RA!
First rule: follow STRAIGHT RIGHT to grab the armor, and back, to see a ladder, climb it and go straight up until you reach the SKY. We are in the last stage, you can not stop hunting items or anything else, it is important to get to the last boss and KILL THEM just once ^ ^! Reaching the limit (where there is the famous RASPUTIN HEAD shooting balls), go down and always  look following to the RIGHT; falling in a pink screen, climb the ladder again and continue climbing, always killing the enemies along the way.

The last stop is the little door number 7! 




Final Boss

the desired seventh door and the Rasputim Head getting crazy

Like the vast majority of the last bosses, are two parts: in the first part,  the Rasputin Head appears , flying in a machine that drop balls that follow. It is easy to dodge, just jump and hit him when he appears.


The second way is a bizarre spacecraft who is flying low, each time you open the center, fires descend from the ceiling and she takes flight, dropping wind gusts on the ground that can hit him. Just stay in the CENTER of the damned and punch boomerang on her.

The End

The photos  show the end of the spiel!

 
 

And so ends the first RETROTHROUGH of Joeman's Games!
I hope you enjoyed! Until the next time!

Saturday, 9 November 2013

Retrothrough Powerblade NES [3]

Part 3 - Sector 4 & Sector 5

Sector 4

The stage itself is different from the others, with a blue background. Go up the stairs to your LEFT. Climb to the top and going down to right below.
Proceed over the bridge, killing the cyborg and continue up. Kill the two nozzles that release animals and climb the ladder there, reaching the other more up. There at the top, RIGHT, there is an armor.
Go down to the right, even down there, on the stairs. Go down until you reach a fork: on one side, the pink-monkey-robot-son-of-a-bitch plays with your black ball and on the other hand, cannons sliding everywhere.
Go down to the other ladder below there.
The place is now a kind of freezer, where almost everything is frozen, UNLESS your contact there,  Linda Baker. OK, so at that time the economy was needed sprites, but they could have done a face of a woman, a man named LINDA is weird .... anyway, the important thing is to have the ID Card  and  following trip, now aside from the pink-monkey-robot-son-of-a-bitch.


 the dyke is waiting me


But you can not more go up therethe way is to turn around and face the sliding cannons . Kill them all and go up the first ladder you find. Avoid the balls and pick up another ARMOR, hidden down there. Give all turn around up and follow the path of the monkey.

Kill another on the bridge and climb. Now comes a series of floors, full of sliding and stopped cannons, but nothing so complicated. More at the top, a number of moving platforms to jump, if you fall, you killed instantly!
Climb over two floors, kill the two flying beings and enter the boss door.

Boss

A floating green thing that is changing sides and throw THUNDERS. As you enter the ARENA boss, stay quiet for just shoot up and do not stop. Ready. That's it.

easy boss to be won

Sector 4 solved, let's move on to the penultimate one!

Sector 5


Your only way early is a HUGE ladder. Climb up, kill the bastards at the top and down to the other side.
Go eliminating the soldiers and be careful to the cannons of the stage that resembles the stages of ship from Super Mario Bros. 3.
Down the stairs in thin , Nova will stop INSIDE the ship/submarine/base .Go killing the enemies and climb the first ladder . You will come out on top : go up again and a crowd of robotic soldiers will give you a warm welcome. Go around killing everything and climb the ladder there. Here are the top, the boss door  and the contact , but the bitch is UNDER the door , forcing him to take the ID Card and make the WHOLE BACK AGAIN !

Go down the only path available and go to the RIGHT . At least, there's a food item just below the cannon, down the hall . Go back , go up the stairs there , fall in front of the  other cannon and go down . The armor is right down there , but there are some bizarre enemies that fall from pipe there. Two things can happen : either you take the armor and loses right there , because the enemies do not stop to respawn, or you die TRYING to get the armor or you are good enough ( but still less than I) , runs, grabs the armor , kill all animals and still coming down the stairs before being hit ^ ^ !
the ship / submarine / base /mario's ship ass and the armor that I did not find = /

Downstairs, the place looks  like the ship / submarine / base  ass: all rusty, rotten and full of those monsters who loves jumping from water and shooting. What a beautiful thing!
This region're full of platforms to jump and some of them have a nice rolling ball , the famous screwed-contact. After this  true RIDE, but one RAIN of those bizarre animals happens, try to keep the armor, even if it is too much to ask, because further is full of robots and only ONE armor shot kill them. Go up one flight of stairs, kill the  pink-monkey-robot-son-of-a-bitch and climb again. Nova will come out in the early of stage, the part that remembers the ships of Super Mario Bros 3. GEEZ! Now just go around in almost ALL the stage and enter the boss door ¬ ¬!
 
Boss
It's a buck that is teleporting. In every teleportation, he shots in several directions, just dodge and throw your boomerang on it.
Just be smart, for him not teleport UPON you.


Monday, the last sector and, finally, the central computer ^ ^!
 

Friday, 8 November 2013

Retrothrough Powerblade NES [2] - by Lupin

Part 2: Sector 2 & Sector 3

Sector 2


Well, we are in Sector 2, a spot that looks like a wind power plant or something. Go ahead and preferably OVER.

Climbing the stairs, something BIZARRE and that only 8 bits of time could provide. The game is set in the future, with many strange gadgets, robots and cyborgs, and so on., but the face of RASPUTIN IN  THE WALL SPITTING BALLS is new. And looks are TWO, one on each side.

The funny thing is when it hit several balls that spits, he is left with a face of : O and stop to release the balls. I wonder what drives these companies to create enemies in that way? Could not simply be a mechanism, hole, whatever, but the face of an OLD spitting balls in  year 2191??

Well, continuing the retrothrough ... the upstairs involves some jumps in blocks with bats coming towards to Nova, but nothing as complicated. Further up, a lot of fire and falling platforms: be careful with flames at the end and go down the stairs. Below, go to the waterfall, killing enemies until you reach the contact there, Sir Robert Williams. He delivers the ID Card and GO AWAY. I like to know how these guys do it ...

Anyway, go back and go down the first ladder that arise.





go here to find the agent

Be careful to falling, because there is a bastard flog below. Keep following LEFT to find the armor. Return everything to RIGHT and follow, dodging balls that are spinning in the air, down the stairs to the next. Part of the weights is pretty boring, is usually complicated leave here with the whole armor , but try anyway. Just go careful, taking advantage to jump when they are rising. Use the shot to slow their movement.

When you get in a hole with a ladder, there are two ways: after the hole leads to another armor is go straight to LEFT. But keep in mind that everything will go back to the stage to continue. Down the stairs, Nova going out in a  PURPLE place, with monsters jumping  from acid lake below and shooting: for there is a path to the door. Go ahead, kill the cannons, the robot and enter the door.

Boss

The boss is a mechanical dragon, like the Dragon of Monica's game, but he buzz in the air and shoot without stopping. Simple: get down and punch boomerangs in the boss until he died once and for all. Lowered is easier to hit, just grind the attack button that soon he will.

Another unarmed sector, it's time to face the third.

Sector 3

The stage is within a laboratory. Right from the start you can see, beyond the further panel, a bizarre creature jumping up there. Run around killing the "jellyfish" and go to second floor. These bouncy animals seem like a  little monkeys, they take 2 HP of Nova in every contact, so be careful with them. Upstairs, kill the enemies and keep going, taking care of the jumps on the platforms with the spinning balls.

More overhead, frogs and those pink-robots-monkeys-sons-of- bitches will appear, go throw the boomerangs, generally go up the stairs at the end, dodge the sphere and climb again. Upstairs, on the top platform, the contact of stage awaits you. After David Straker give you the ID Card, go down and find a different enemy: he does not die, just MELT when hit, allowing Nova to go. But be quick, because it raises quickly.

Down 4 screens, arrived at a fork: LEFT, go straight up and down the stairs at the end, you will find an armor. Then, we will return everything here. On the way, even, has two more Rasputin's heads spitting balls (/ LAUGHING).

Whereas already in possession of armor, go down and you will reach a place full of frogs and platforms: go jumping and killing everything until you can climb to another ladder. Kill enemies  with your shot until you reach another ladder, go down now.

The screen is now full of pillars over the water,  where those monsters  jump to shoot: go jumping slowly, kill the two frogs at the end and go down. Have you noticed HOW HAS THAT LADDER IN THIS FUCKING?

The bottom screen finally leads to the boss door.

Boss
 Simple case  to solve: the boss is  a hive full of bees. Are only 4 spaces where they come out, just shoot them until blow the four.

Just be careful if the screen fills with bees, eliminating everything and go shooting in the honeycombs. They apparently do not take damage, but keep shooting until 4 disappear from the hive.


shoot without stopping in these bright honeycombs until you destroy all

Nova now disabled the third sector, with only 3 more and the central computer.

Thursday, 7 November 2013

Retrothrough Powerblade NES [1] - by Lupin

Debuting the new blog section, designed to COMPLETED WALKTHROUGHS, with the affectionate name of RETROTHROUGHS, the game PowerBlade, for NES.

POWERBLADE - NES1991, Taito 
By: Lupin


Storyline


PowerBlade serves well to be a  80's movie of Schwarzenegger: the main character looks like a Schwarzenegger, the story looks like a Schwarzenegger movie, the year of the game is in the future as in the films of Schwarzenegger and the stages has everything to do with ... Schwarzenegger!



In the game we control NOVA (not Schwarzenegger ¬ ¬), a guy who lives in the year 2191 (far away!). The world panics after the central computer that controls everything collapses. Nova is scheduled to take a way in the  crap, but need to go find the agents in six different places in the city.

It is they who protect the entrance to the central computer. The contacts are: John Gordon, Robert Williams, David Straker, Linda Baker, Douglas Martin and Daniel Leeds.

Each of them has an ID Card, required to enter the industry security  there and solve the problem. Each sector has a tape, the important thing is to get out of there alive with this tape before everything explode. Will only be able to enter the central computer after finding the 6 tapes in 6 stages of the 6 sectors with 6 agents. 


Nova has a weapon, at least curious: A BOOMERANG, which can even to  be UPGRADED, causing irreversible damage to the tail of the enemy. Enemies that indeed are MANY!

Well, we already know the story, we know who we play, then it's time to go straight to the game.

Map of trouble


The little map is shown every time  you get in one sector: are 6, each with several different themes and areas (industry, sky, swamp, and so on).

Stages can be chosen without any order, but I will follow the exact order of the same, as it is easier ^ ^!

HUD


ENEMY - boss energy;
PLAYER - NOVA'S energy;
POWER boomerang attack power, which can be increased by finding STARS or enemies, increases the distance that your boomerang reaches;
Grenades: press SELECT to use, gives a good clean in the scene;
Lifes;
Time;
4 Armor: in some stages (almost all, to tell the truth), there is a secret armor (sometimes two), which will give to Nova more attack power, but it is also more vulnerable;

When you pause, we have a few more things to be shown:


1 - Sectors on alert: stages that are missing to be overcome;
2 - Food: serves to replenish NOVA'S energy, but comes in place of the grenade to be chosen - press SELECT ;
3 - tapes that still remain to be collected;

Well, known the intricacies of the game, get to work!

First Part: Sector 1

The first section of the game, as well as all FIRST STAGE in most games,  serves to the player to get used to the commands, jumps, attacks and enemy types. Earlier, go up the stairs and kill the plant on the top screen (be careful, because the damn vomits RED BALLS).

Further, comes the first boring enemy of the game, found in virtually in ANY stage: a contraption that slides faster on the ground when NOVA touches. It's more or less, like those spikes  sliding across the floor in Megaman: the difference is that this shit, of surprise, gets up and shoots. Always try to slow it down with boomerangs.
Needless to say he is only hited when standing up ... Go ahead and go down the stairs.
Let's go out in the hallway of the first screen, only the LEFT side. Kill the cyborgs and go down the stairs again. Some flying enemies will appear: they resemble much of the MEDUSAS in the Castlevania because fly the same way. On the outside, kill fast the FLYING ENEMY, before he shoots his homing missiles.

Going up the stairs after the spikes, do not go on top: fall on the floor of the LEFT side and grab the armor there. Go back, and now, go up the stairs directly.

Kill the flying bastard  away and go to RIGHT, climbing the stairs there. The first agent will welcome you with open arms.


Just a reminder: you only enter the boss door when you pick up the ID Card with these guys, ie,  will have to roll the stage to find these agents.

If you have the card, go back down the stairs (do not fall that way, because you die - NOVA has the complex of Megaman and Castlevania: dies in spikes and these falls) and climb the other side now. Go straight up, including the second ladder.

Kill the nozzles where enemies come out, turn it up and down the stairs AGAIN.

On the way down, if need be, go up the first flight of stairs and collect OTHER armor. Down,  is  good idea to use a grenade and clear the enemies coming from below. Remember, if you  contact with spikes, even armor, you killed instantly and have to return everything since from beginning of the stage.

Kill the cannons and jumping carefully on moving platforms.

Downstairs, take the ramp up and go eliminating the robots and bats (!) There, if  you have the armor is one shot to go clearing the enemies.

The final hallway is filled with those  ceiling cannons and some pink-monkeys-robots-sons-of-bitches, be careful, for not lose the fucking armor here (I missed ¬ ¬).

Arriving on the door, if you have done everything right, the door opens and the first boss will jump in your lap!



Boss

It's a big robot, just shoot without stopping on the bastard before he kills you. He even has the nerve to use a fucking shield, shoot further and annihilate this bastard.



Killing him, Nova can get on the computer and disarm the Sector 1.
Stage  successfully completed^ ^!