Showing posts with label Illusion Series. Show all posts
Showing posts with label Illusion Series. Show all posts

Tuesday, 5 November 2013

Joeman's Games Special - ​​Illusion Series Final Part - World of Illusion

The Illusion Series in the World  of Video Games - Final Part

Featuring:


Introduction
We have already spoken of the Castle of Illusion, the Land of Illusion and the buggy rom of Legend of Illusion.
It's time to talk about the last game of the series, WORLD of Illusion. He is not the last CHRONOLOGICALLY, because Legend came out in 1994. But it was the last in the Mega Drive.


::::: World of Illusion - Mega Drive :::::


"... the stage still continues, with a right to sink in a guava until you reach the boss ..."

Year: 1992
The year is the same as the Land of Illusion. POINT. Comparisons with other games in the series end here. The game is another, the  guy is another, the gameplay is different, everything new and different, and perhaps so unique.

The story is simple: Mickey and Donald, practicing for a number of magic, eventually entering a strange box, and will stop in this world of illusion. Being trapped, they need to seek a way out of there alive. Soon discover, by such a Fucker Lord of Magic, who must learn magic tricks if they want to leave the world of illusions. Every last stage, the two are learning magic tricks that will help them to get out of there ASAP.

World of Illusion inaugurated a new style of graphics programming, then called Watermark Effect, so your graphics have a touch of paint.

The challenge here is for the chosen character: this version we can choose between Mickey or Donald, or if you have a partner to play both. And for each of the three choices, some new stages are introduced and others are modified.

There are stages that only Mickey plays , while there are others that only Donald travels. Which to choose? Any.

After learning of the two stages will vary according to taste. I prefer the stages of Donald, but Mickey has very  interesting stages too. And playing the two, some exclusive stages appear, these stages that require collaboration with one another to be overcome. Yes, friendship counts much here too, if you are playing with a friend.

You need to help themselves, is to reach high places, is getting through cracks, to run, etc.. It is not a competition game, is a game of COOPERATION. Good, but no more stalling and let's go to the stages that this game presents.

:::::::::: STAGES ::::::::::

The two characters have the same attacks, ie: both use those magic carpets  to transform enemies in harmless beings. The only difference is that Mickey can pass into cracks and not Donald. Simple as that.

The stages are different for both, ie: I will talk of the stages for the two characters, and, playing 2 players, all of them will have to be passed. Or not.

Stage 1 - Forest


It is the initial stage and exists in three game modes, therefore will not be listed below. The stage is cliché, famous for appearing in ALL games in this series in 99% of plataform games of the time.

The beginning is among trees, then comes a session of jumping on logs and ends with a party full of  spiders webs,  where a friendly spider teaches us the way with his web.

helper spider of the stage

Donald here has a special section that looks at the escalation of the beanstalk of the Land of Illusion.
The boss of the stage is a giant spider which is easily defeated. Mickey learns a spell that raises a magic carpet.

Stage 2 - Mountain


The stages starts on a cliff, where Mickey uses a spell and the carpet appears. This first step all  rolls on the carpet, flying and dodging hurricanes and hawks. The second part is to climb on the mountain, where a storm happens. This stage is unique to Mickey.

With Donald, we have to go down a river on a sheet, a million times harder. Then comes a rush in a cave where the roof is down (a la Indiana Jones) and follows with a drop where you need to be NINJA to fall right in the stone.


After that (the stage is long), comes a section with jump in clouds with the face of a "¬ ¬". Particularly,  I like very much of the stage as her music.

The boss is a mystique rock  that unleashes a bizarre little dragon, very easy to be obliterated. The acquired magic here serves to form a bubble of air around the character, allowing him to breathe underwater.

Stage 3 - Ocean


The entire stage is sleepy, with a very calm music and requires, in addition to skill, patience. You will spend the time swimming in a bubble of air, dodging fish, spikes and other sea enemies.

Most items of the stage are in secret passages, and explore the place is vital here.

the stage is very cool visual

The second step of stage occurs inside a small underwater cave: another Mickey's exclusive stage .

With Donald, the stage goes ON the ocean, where the duck needs to jump on buoys, islands and go killing fish and other enemies. The music is pretty cool, it remembers JAMAICA.

The third and final part of the stage is inside a sunken ship, where music is SUBLIME (no, it's not that band).


The boss is, naturally, a shark, which is crazy to RIP our friend's ass. Defeating, the  acquired magic is one that brings into bizarre boxes, like those which they entered at the beginning of the game.

Stage 4 - Library


At the end of Ocean stage, most players is surprised to learn  they were inside in the AQUARIUM. And  the famous stage of the Library has the air of his grace in this game too. And it is one of the best stages with one of the best songs.

The entire stage is brilliant, full of his own things, as the tube of paint (or toothpaste), cookie jar, own enemies as murderous pen, staplers serving as springs, and so on.

The stage also provides us with a visit to TIN OF SWEETS, a  spectacular stage that resembles the CANDY STAGE of Castle of Illusion for Master System.


Mr. Nabisco's Cookie bothers me

This stage can be different, if the player finds a box with Christmas ornaments in the Library Stage. Then the stage is completely different. Another thing that can be found (perhaps only with Donald) is a box of books where exist a new stage.


The stage of book's box, Donald's exclusive


Well, the Candy Stage here is big, sometimes annoyed because of  enemies : one small bar of chocolate that shoots straws and the BISCUIT LORD, that needs to be hit twice to die.

the ride in cork only uses Mickey

In the end, a ride on the cork of a champagne, in the sky, where you can collect some items. After going down, the stage still continues, with a right to sink in a guava until you reach the boss, Mad Madam Min.

Mad Madam Min: World of Illusion 

I think this must be the only game in which she appears. And it's easy to be overcome.

Stage 5 - Garden Card


long stage, but with a cool music

This stage resembles Alice in Wonderland, with letters walking going all over the stage. The Madam's Min magic serves to build bridges or plataforms of cards with the same.

At the end of it, a lot of dice appears on the ground and a PRESS ME plate  is at the bottom: each leads to a part of the stage, the few leads to bonus, others return you in the beginning, all randomly.

The goal is to hit the dice which opens the doors to the maze in the garden. But Mickey, upon entering the door, goes inside a bizarre house, where objects come to life and attack the poor mouse.


With Donald, this bizarre house does not appear. Playing with the duck, the stage is a kind of escalation in a green maze, where we need to be looking for the right passage to get out of there. In bizarre mouse house , the ground moves alone back, as a roll, forcing the player to run forward without stopping.

Well, the third step is an even stranger place , with the signs shown in the background and a witch who must be a relative of Madam Min flying and creating holes for Mickey jump. Not sure if this is all part of some old movie from Disney, because I do not know much.

The interesting of stage is on the second floor of this place: some curtains show only the shadow of the characters, generating a very cool effect.

cool effect of the stage

Final Boss

After another corridor full of enemies, the final boss appears:  Pete in DEVIL version! This does not mean that it is difficult. It is one of the easiest final bosses I've ever faced, just have to stay connected on the  Mickey's energy.


BWAHAHAHA

Once defeated, he comes back and gives the MASTER BOOK OF MAGICIANS for Mickey, the only book able to free them from that world.


Mickey does the magic and free along with Donald in that world of illusions.
The final scene shows such a magic number of two, where they do appear the phrase "THANKS FOR PLAYING".


Many Disney characters are in the audience, including Pete, which makes me think that the whole game is a dream of a pothead ...

The credits roll as Mickey and Donald walk on a bucolic setting and the music resembles a passage from Shining Force.


Well, with this game, I end here the Special of Series Illusion on consoles. I hope you enjoyed, the next special is already on the way!

Monday, 4 November 2013

Joeman's Games Special - The Illusion Series Part 2 - Land of Illusion & Legend of Illusion

The Illusion Series in the World of Games - Part 2

Featuring:



 Introduction

In the previous chapter, we relive the oldest games in the Illusion, the two versions of the acclaimed Castle of Illusion, both for  Mega and  Master.

In this one, we unearth two more games, one for Master System: Land of Illusion and the second also for Master System, the almost unknown Legend of illusion, which first came out on the Game Gear.

::::: Land of Illusion - Master System :::::


"...spikes follow the mouse everywhere, going end up in the Boss ARENA ..."


Year: 1992

In this jeime, also starring by the  famous mouse of Disgay ,  we help Mickey to recover a  stolen crystal by a ghost badass . The story is told during the game , with cutscenes , usually after bosses . Mickey is finding lost friends through stages, each can help as can,  offering  many times items that grant new abilities to Mickey .

The game is longer than Castle of Illusion , has a map and you can go back in stages to investigate passages that were previously impossible to reach or get .

Mickey is still the same , but your sprite had some changes , especially in the fall and when it is stopped . Another change is that Mickey can turn down when you're holding some object or box , something impossible in Castle of Illusion .

The stages continue thematic , but without the extravagance above. We still have stages in castles , in forests and in a toy factory , like Castle of Illusion . Joining to these , some legal stages as a pyramid and a garden were included . In all of them , a key must be found so that the exit door appears . Let's meet one by one now !

:::::::::: STAGES ::::::::::

The stages, as I had already mentioned, are arranged in a map that Mickey must go looking for help on how to reach the ghost in his castle.

The first step is to talk to a girl (Daisy) who explains everything to Mickey. After that, we have the -cliché-stage-of-platform-games, the famous FOREST.

Stage 1- Forest.



Initially, it is full of spiders and webs, and snakes crawling everywhere. Right off the bat, we see a new element: a mini-tornado that makes Mickey spinning in the air with a very cool effect. The second part of the stage goes climbing a huge tree, which, in the end, we still have to throw an apple in the mouth of the snake ...

Stage 2 - Lake


Another cliché stage, but this stage more later hide secrets. The lake, in this first PAST, is almost empty. Mickey even digs deeply, facing rapids to cross the other side. Besides enemies, the mouse AIR needs to be controlled, because now he drowns ...

Stage 3 - Blacksmith Castle




Cool and different stage. Mickey is in a castle where  knives are forged, ie: it is hot, has very much  fire and twat enemies. Already at the beginning  a little fire appears to chasing Mickey across the stage until you reach the first door.

The second part consists of jumping over a lake of lava, with dragons flying around.



The chief, naturally, is another dragon, but is larger and more MOVABLE than that Dragon pf Castle of Illusion. KILLING the dragon, you save the Horace, who, in addition to give you a flute that has the same function as the START + SELECT in Super Mario World, reveals that the dragon was preventing the water went down and the lake was drying up because of that.

Conclusion: the lake is now full and Mickey must return there to get under way , coming next to ...


Stage 4 - Ghost Castle



This is something that could be more common in the game: stages with multiple exists that result in more paths around the map.

Well, this new castle is very crazy and sometimes everything goes dark and only lights up when Mickey takes a lantern. Ghosts,  flying pumpkins and other things roam the entire stage. At a certain part, it is necessary to build a bridge between spikes to aligning blocks, to another, the screen moves alone according to the buttons that Mickey steps. It is a long and very interesting stage.

His reward for destroying the funny ghost is a potion that causes  Mickey to shrink, essential to the next step, the so called-...

Stage 5 - The Tiny Cave



To use the item, just press down + button 2. Mickey is tiny and can now get into tight places of the scenario.

The  entire stage is a kind of path with worms, spiders, woodlice and other insects along the way. The stage has no boss, but hides secrets ...

Stage 6 - Rose Garden



  Gay stage, but very different from what was seen at the time: a  straight garden, with few challenges, like a sea of ​​carnivorous plants where Mickey must go on over a petal. Other than that, there's nothing else here, but it is a quite different and cool stage.



Stage 7 - Toy's Factory


Higher than the Castle of Illusion, this factory is full of doors and  boring enemies as fuck. We have a few cannons  shooting without stopping and a decline in  water guns. The stage extends up to a piano where the notes come alive in a way similar to piano of Castle of Illusion. Here we have a boss: a deck that is swirling in the scene, kinda boring to be won.

When KILL HER, Goofy emerges and releases way to the temple on top of the map, firing a cannon and destroying the stone. He still talks about a rope  so I can get to the Sand Castle.

Stage 8 - Temple



 The stage is long and one of the hardest, with blocks that come to life  and some guys on the walls that shoot. In the beginning, amid the ruins, some owls may take some work. The real problem is that these blocks LIVE, if you hit them, they stop and Mickey must use them for something, either break through or strike enemies.

The stage ends in a downhill where the Mickey's tail will be put to the test: spikes follow the mouse  everywhere, going end up in the  boss ARENA.

The stone ball is not difficult, just hit the blocks and use them in the boss when there's time. Winning, Mickey gets the rope, allowing climbing walls .

This is a good time for a walk through the old stages and use the rope to find some passages, and especially STARS.

Stage 9 - Mountain



 The stage of the mountain is simple and involves an initial climb, soon after, a small cave where the level rises and falls. Be guided by lanterns stuck in the ceiling of the stage, use the potion which decreases Mickey here is great. The third stage has more climbing, just get smart with vultures.


Stage 10 - Desert


The desert itself is not difficult, the only thing is the damn mfkr flying vulture which is trying to hit the poor mouse. In the middle of the stage there is a pyramid, the entrance to it is a small little door, behind a block. You should be runt to enter.

If you pass straight, you finish the stage, but the pyramid has a boss that hides the magic shoes that allow Migay walk over the clouds. Therefore it is required to enter the fucking pyramid.


Stage 10-1 - Pyramid



 The pyramid is kind of complicated if you're a first-time player in Land of Illusion. The beginning comes with everything with the famous CHASE-SCREEN, this time with spikes in corner, forcing the player to run for climb and deflect the  spikes along the way.

Then, a platform that is controlled as the Mickey looking direction  is can take some work. The key principle is surrounded with, but once you get down, it's easy to get it. Enjoy and collect another key and use it to catch a star to the left.


The boss is a snake wanders inside the egg. First, we must make the egg hit the walls of the place, it makes the  snake put the HEAD out: hitting the 2x, it hatches and part to fight.

She is burying himself in the sand without stopping: the aim now is to hit it with our ass every time the eyes of the damn snake appear. Right after she comes out and it's time for asses. Repeating this, she gives up and delivers the magic shoes for Mickey. 

Stage 11 - Princess's Castle


In the beginning the key is there, but the output is fenced and must go all the castle to find her . The beginning already shows that the castle reserve : poll of spikes , springs , some pumpkins to serve as a platform for Mickey and some ghosts .

The thing here is to stay tiny and use Mickey asses in some pumpkin that moves to the right: as Mickey is small, he not kill the pumpkin , being possible to go jumping  in  her  until the end of the hallway. . There,  two doors waiting you: the above leads Mickey to a hallway filled with FATAL acid purple where those platforms that rotate are the only method to go . At the end of this , a STAR awaits .

Going through the door below, the stage is easier , but there is  not some star . Third part of stage : a fucked  escalation, where we need to go using the small blocks to reach higher places . Then a bastard  corridor full of spikes, where the best thing to do is to stay tiny and pass the spikes who is tearing it up and down. In the end, the downhill to the exit door without boss to disturb .

The princess of this fuck  has a bad taste for CASTLES , but gave me some magic beans to plant on an island , near of the castle . But, before that, comes the ...


Stage 12 - Sand Castle


This castle is so LONG, BORING, CURSED, but with a MEMORABLE song . How Iyasu once said: "MUSIC IS SO GOOD THAT EXCEEDS THE CARTRIDGE ...". This fits easily here.
The beginning of stage is simple, with few jumps, some enemies and some places FULL of sand (do not say?). The second step is the water and involves buttons, mtfk fish, spikes everywhere and rats killed by shortness of breath, if you know what I mean.

It important do not to neglect of Mickey's air , as there are points in the middle of the path where he can stop to breathe. Leaving the lake, use your rope and climb the wall to get another star collection.


The boss is a crab that is swirling in the water, ie: be careful with the mouse air.

To hit him, wait for him to drop a 2 swirls and use the barrel on the FACE of him when he stops.

Again, the king Donald will be saved and will give you a boat to reach the island planted with the beanstalk.

Stage 13 - Beanstalk



The stage is short and simple: use swirls to reach the stairs and go up slowly, be careful with spiders and snakes along the way.

Stage 14 - Ghost Castle



This castle is a total mess with reversed parts , switches and buttons . It's easy to get lost here, so I will give a general explaination of stage for first-timers . We have 3 doors at the entrance : I always go at first because I find it easier .

The other involve  instant deaths in lakes of acid, while the first only asks for more flexibility in controlling , because we have a WALL that moves on the left side(CHASE-SCREEN ) that Mickey needs to be climbing and dodging the dangers that will come since from spikes, other enemies and walls that can crush him .

The thing now is kinda reversed: at the beginning , it is important to activate the button and go straight to the door , turn OTHER button , get the key , open the wall to get another key and fall into the water ( which was previously acid ) .

When you fall in the water , you will see that everything is reversed again ! Your goal : the door at the TOP of the right side . For this, use the key on the wall, follow it to the left , take a header on the button on the ceiling and come back and enter the door.

Now a  demon door  jumping out behind Mickey , take it to the end of the screen (right ) hit it and enter it . Step on the button and go to the left there.

The NORMAL door  ( without being invisible means ) is correct .

After that , only one pond to go down and we are facing with this GHOST , which is actually a witch.



Final Boss




Their attacks vary in three: First, fireballs, easily to be diverted. If witch stops, hit it one of our ass quickly before lifting her arms. Each hit makes she rotate again like ​​a tornado, going to stop randomly in the scene.

Second, she goes to the  ARENA celling and is running, when to stop, blocks will fall and one will serve for Mickey to get and hit the damned.

Third: she turns into a ball and jumping out.  After tiring of jumping, it's time to hit the witch, before she drop two thunders around herself. 3 hits and she turns into a story.


After finishing, do not press anything and wait for the credits. In the end a small screen appears showing how many stars could collect. There are 14 in total and I never managed to find all ...

Anyway, that was Land of Illusion, our second game of the special Illusion. The next I believe that few people know ...

::::: Legend of illusion - Master System / Game Gear :::::


"... his attacks are summarized in throwing some small balls at enemies ..."

Year: 1994

The story of this game is simple: the kingdom of the Pete was all messed up after a big black cloud appears over there. The only cure would be the king on a journey to find the Water of Life.
But the king is a chickenshit and saw in Mickey, now a simple castle janitor , the opportunity to save his kingdom: gave the crown to the mouse and proclaimed king right there, everything for him to turn around and go find the Water of Life. Mickey, not knowing what to do, set out to find answers ...


Okay, okay, the story is not so simple and not so cliche so. The game also has a little map, like the Land, but is much simpler. The Mickey's journey begins with the reign of Goofy and the adventure follows in increasingly different stages than we've seen in other games.

Mickey in this game is kinda different, a clothing to combine with the theme, a slight change in the design of sprite (is faster) and their attacks are summarized in throwing some small balls at enemies. No more asses! 

Mickey can still catch and throw blocks and some objects, and collecting items in chests, but this time they are quite different from CAKES or COINS: the majority give points and are different items, like diamonds, cookies, and so on. The mouse can still attack down and catch blocks during the jump.

Some items are  housed in inventory  next to the score and I have no idea for what to serve ...

:::::::::: STAGES ::::::::::

Stage 1 - Goofy's Kingdom


The stage is short and serves only to go learning and getting used to the new game mechanics. His only attacks are the balls and the only way to open the chests is throwing them somewhere, because the balls only hit enemies.

Mickey still climbs stairs, but now we have a new movement: he walks on clotheslines / vines, with a really nice moving. At the end of the stage, he celebrates as if he had a goal. A villager comes and says that the king Goofy is not there, went to visit the king Donald and never came back. Hmmm ...

The interesting thing comes now: comes a cutscene showing Pete getting a message: "whoever that bring the Water of Life, will become owner of this kingdom immediately." At that time he was mad with rage and said he would prevent Mickey anyway. The story is nice.


Stage 2 - Forest


Of course, we could not miss this stage in the game. The stage is quite short, being mostly on vines at night.

Here we can see new Mickey movements such as pulling blocks and push them too.

Stage 3 -  Donald's Duck Kingdom


In the  Donald's Duck Kingdom, a few things to be done, the main thing is to kill the boss and save the king Goofy, which is pretty easy. He hands him a map and a medallion to help him on his mission.

Mickey goes to a sphinx and she tells him that the problem of his reign is the Tree of Life who were going to shit.

The Sphinx also reveals that King Donald is on Lake of Dreams, our next stop.

Stage 4 - Lake of Dreams


It is one of the strangest stages. With rotating  rollers, aquatic parts  and full of buttons to push and pull, similar to the last castle of the Land of Illusion.

But the worst of this stage is that it has no end. Exactly what some are thinking, the game FREEZE here. I tested with DEGA, MEKA, MESS, GENS, all freeze in this stage. I tested 7 other downloaded  roms from different places, ALL freeze.

Mickey, entering a door there, appears lost in a part of the scene, completely FREEZE.

Unfortunately, this part of the special ends here. I hate when that happens, but at least be a warning to you guys that wanted to play the game.